Bot's Stamina, Damage, etc. have the same values as normal players.
The difficulty level is controlled by the movement path and the accuracy rate of the BOT.
Controls the accuracy of the hit rate based on the KDR difference with the user during game play.
If the bot team is weaker than the user team, the accuracy rate is increased.
BOT uses various main weapons, thrown weapons (grenades, flares), and firearms except sniper rifles.
Generate BOT by referring to 100 kinds of BOT list
When new weapons or clothes are added, they can be added to the BOT list
If Bot dies, the BOT will have Last Vengeance and Flash Man effects.
Depending on the type of weapon and the distance of engagement, the bot performs actions such as sitting, lean mode, and moving left and right.
EXP compensation is paid less than normal mode, and gold is paid for as much as the cost of repairing the weapon (200% of gold & 10% of EXP compared with normal death match)
Currently available AI mode map are Hellway (Day) / DeathSquare / MazePark 3 types only and will be added later
The AI mode map will be added to the small- and medium-sized map, which is not complicated and has few stairs and jump positions.
You can not check the information on AI mode play since AI mode data not being saving.
Can be busted during the game
Creating AI room
Creating an AI mode room is possible through a new tab added to the dialog as zombie mode.
Changing room options in the middle of the game play is only possible for "Break in" and other options can not be changed.
In the AI mode, the waiting player is displayed as a 3D model, as in the zombie mode.
As the number of participants increases to 5, it is slightly different from the placement in zombie mode
If you create a room in AI mode like zombie mode, you can not change the room setting.
Determine whether you are in an AI mode room using a different color from normal mode
Check the number of BOTs through room map option images.